Hey, Daily Quest readers.
Just when you thought the Bluepoint Games closure
couldn't sting any worse, the universe decided to twist the knife.
Shortly after news broke that Sony was shutting down the legendary
remake studio, a Bloodborne fan remake developer revealed that Sony had recently sent them a cease and desist letter — effectively killing their passion project. The developer had assumed the letter meant an official
Bloodborne remake was in the works. Instead, the studio everyone
expected to lead that remake just got shut down. You genuinely cannot
make this stuff up. Let's unpack this whole mess, because it's somehow
even more frustrating than it sounds.
What Happened? The Timeline Of Pain
Here's how this gut-punch unfolded:
- Bluepoint Games closure reported by Bloomberg's Jason Schreier
- Shortly after, Twitter user MaximFoulquier reveals Sony sent a cease and desist for their Bloodborne fan project
- Foulquier explains they had stayed quiet because they assumed the C&D meant an official remake was coming
- That assumption was based on the widely held belief that Bluepoint would lead a Bloodborne remake
- Bluepoint is now shutting down instead
The sheer irony here is almost unbearable.
Who Is MaximFoulquier And What Was The Project?
MaximFoulquier was working on a fan remake of Bloodborne that reimagined the game as a top-down experience similar to Diablo.
This wasn't someone trying to sell a bootleg copy of Bloodborne — it
was a creative, transformative passion project from a fan who clearly
loved the source material.
The project caught enough attention online that it eventually landed on Sony's radar, which responded with a cease and desist letter demanding the project be shut down.
Here's the thing — Foulquier didn't go public about the C&D when it happened. Why? Because they genuinely believed it was a positive sign:

That logic made complete sense at the time. Why
would Sony aggressively protect the Bloodborne IP unless they had plans
for it? Why send legal threats to a small fan project unless an
official version was on the way?
Well, now we know the answer: Sony wasn't protecting the IP for a remake. They were just protecting the IP. Period.
Foulquier's Response Says It All
After
the Bluepoint closure news broke, Foulquier shared their frustration in
a tweet that perfectly captures how the entire Bloodborne community is
feeling right now:
"Shutting down such a talented studio while you're not even
making a Bloodborne remake and on top of that, sending cease and desist
letters to small fan projects? Are you serious?"
And honestly? Yeah. Are you serious, Sony?
Let's lay out the facts:
| What Sony Did | How It Looks |
|---|
| Acquired Bluepoint Games (2021) | Promising — fans expected more incredible remakes |
| Put Bluepoint on a live-service God of War project | Baffling misuse of talent |
| Sent C&D to a small Bloodborne fan project | Aggressive IP protection with no plans to use it |
| Shut down Bluepoint entirely | Devastating — 70+ devs out of work |
| No Bloodborne remake announced | The dream is effectively dead |
Read that table again. Let it sink in. This is what's actually happening.
The Bloodborne Situation Is Beyond Frustrating
Let's talk about the bigger picture here, because Bloodborne
has become the single most requested PlayStation project in recent
memory, and Sony's handling of it has been nothing short of baffling.
Here's what fans have been asking for — for years:
- A PS5 remaster or remake with 60fps and improved visuals
- A PC port (Bloodborne is still locked to PS4 at 30fps in 2026)
- Any form of new content — DLC, sequel, spinoff, anything
And here's what Sony has delivered:
- Nothing.
- Literally nothing.
- Oh wait — a cease and desist to a fan who tried to do it themselves.
My Take: This Is Inexcusable
As a gamer who considers Bloodborne one of the greatest games ever
made, this situation makes my blood boil. Sony is sitting on one of the
most beloved IPs in gaming history and doing absolutely nothing with it
— while simultaneously crushing fan projects and shutting down the one
studio that could have given it the remake treatment it deserves.
FromSoftware
is busy with its own projects. Bluepoint is gone. And Sony clearly has
no interest in farming the project out to another studio. So where does
that leave Bloodborne?
Trapped on PS4 at 30fps. Forever. Apparently.

Why Sony Sends Cease And Desists (Even When It Hurts)
To be fair — and I'm trying really hard to be fair here — there's a legal reality behind cease and desist letters. Companies like Sony have to
protect their intellectual property, or they risk weakening their legal
standing in future disputes. It's not always about being malicious;
sometimes it's just corporate legal doing what corporate legal does.
But context matters. When you send a C&D to a passionate fan developer while simultaneously:
- Closing the studio most likely to make an official version
- Refusing to announce any Bloodborne project whatsoever
- Leaving the original game in an unpatched, 30fps state for over a decade
...it doesn't just look bad. It looks hostile
toward your own fanbase. And in an era where goodwill toward Sony is
already at an all-time low thanks to studio closures, price hikes, and
failed live-service ventures, this is the last thing they needed.
The PlayStation IP Graveyard Keeps Growing
Bloodborne isn't the only beloved PlayStation franchise gathering dust. Fans have been waiting years for revivals of:
- Infamous
- Sly Cooper
- Jak & Daxter
- Ape Escape
- Gravity Rush
- Legend of Dragoon
Sony owns some of the most iconic IPs in gaming, and yet the
company seems laser-focused on live-service experiments and blockbuster
sequels while letting these franchises rot. It's a waste of incredible
potential, and the Bluepoint closure just makes it even more apparent
that Sony's priorities are wildly misaligned with what fans actually
want.
Final Thoughts
The combination of Bluepoint's closure and the Bloodborne fan project cease and desist
is a one-two punch that perfectly encapsulates everything wrong with
Sony's current direction. They won't make a Bloodborne remake. They
won't let fans make one either. And they just shut down the studio that
everyone was counting on to bridge that gap.
It's not just disappointing — it's a slap in the face to one of the most passionate fanbases in all of gaming.
To
MaximFoulquier and every Bloodborne fan out there — I feel your pain.
And to the 70+ developers at Bluepoint who deserved so much better —
thank you for everything you gave us. Demon's Souls, Shadow of the
Colossus, and every other project you touched was made better because of
your talent.
What do you think — will we EVER see a
Bloodborne remake? And how do you feel about Sony's handling of fan
projects? Sound off in the comments below. Stay questing — and don't forget to follow @TheDailyQuest0 for more daily gaming quests. 🎮💔🩸