الأربعاء، 17 ديسمبر 2025

Published ديسمبر 17, 2025 by with 0 comment

Bruce Straley Slams Generative AI in Game Development

 

Bruce Straley, co-director of The Last of Us, has voiced strong opposition to the use of generative AI in game development. In a recent interview with Polygon, Straley argued that the technology lacks true creativity, describing it as a snake eating its own tail that merely mimics existing human-made content.

His comments emphasize a distinction between traditional AI, such as NPC behavior, and modern generative tools like LLMs or machine learning, which he believes do not constitute art.


 

Key Takeaways from Straley's Interview

 

  • Prompting Is Not Art: Straley stated he has zero interest in computer-generated art and believes that the human struggle and creative problem-solving are what give art its charm.

  • Redefining AI: He noted that the term AI is being misinterpreted today. While NPCs have been referred to as AI for decades, Straley clarified that his new project uses scripted and programmed behaviors rather than machine learning.

  • Human-Centric Development: Straley confirmed that no generative AI or LLMs were used in the making of his upcoming game, calling the traditional development process hard work that is fundamentally human.

 

Wildflower Interactive Unveils Coven of the Chickenfoot

Revealed at The Game Awards 2025, Coven of the Chickenfoot is the debut title from Straley’s new studio, Wildflower Interactive. The game serves as a direct counter-argument to generative AI, focusing on a playable relationship built through manual programming.

  • Protagonist: Players control Gertie, an elderly witch who relies on resolve and care rather than traditional action-hero combat skills.

  • The Companion: Gertie is joined by a peculiar creature that observes and reacts to player actions. Unlike generative models, this companion's evolving behaviors are entirely human-scripted to react dynamically to the environment.

  • Gameplay: A wordless, dark-fantasy puzzle-platformer where storytelling is handled through gestures and environmental cues.

  • Setting: A stylized world where the heroes have already plundered the dungeons, leaving a marginalized witch to pick up the pieces.

 

Larian CEO Responds to AI Backlash

Straley's comments follow recent controversy surrounding Swen Vincke, CEO of Larian Studios, creators of Baldur's Gate 3. Vincke clarified Larian's stance after reports surfaced that the studio was utilizing AI during the early production of the next Divinity game.

  • Support Only: Vincke stated that AI is used only for support tasks like brainstorming, placeholder text, and rough compositional outlines.

  • Human-Made Final Assets: He emphasized that no AI-generated content will be in the final version of the game. All writing, voice acting, and final concept art remain the work of human creators.

  • Team Growth: Responding to fears of job replacement, Vincke noted that Larian is actually hiring more concept artists to handle the original work that replaces these early AI outlines.

Would you like to see the announcement trailer for Coven of the Chickenfoot?


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