Friday, January 9, 2026

Published January 09, 2026 by with 0 comment

Crimson Desert: Exploring Pywel’s Massive 80km² Continent

It is officially January 10, 2026, and the hype for Pearl Abyss's upcoming epic, Crimson Desert, has reached a fever pitch following new details about its world size. According to PR Director Will Powers in a recent interview with Gaming Interviews, the continent of Pywel is set to be one of the largest playable landmasses in modern gaming history.

The game is officially launching on March 19, 2026, for PS5, Xbox Series X/S, and PC.


 

 

Pywel by the Numbers: Scale and Scope

The development team has confirmed that the world is built to feel like a true continent rather than just a large map. Based on developer statements and player analysis, the scale is staggering:

  • Size vs. Classics: The playable area is officially twice the size of Skyrim and significantly larger than Red Dead Redemption 2.

  • Square Footage: Analysts estimate the landmass to be at least 80km². For comparison, Skyrim sits at roughly 37km², meaning Crimson Desert offers nearly double the room for activities.

  • Travel Time: Developers noted that riding a horse at full speed from one end of the map to the other takes approximately 2 hours, compared to about 15–20 minutes in games like The Witcher 3. 

     

Traversing the World: Beyond Horseback

Because the map is so large, Pearl Abyss has introduced several high-fantasy traversal methods to keep exploration from feeling tedious:

  • Sky Islands: Taking a cue from Zelda: Tears of the Kingdom, Pywel features floating islands that are vital to the lore and offer vertical exploration.

  • Mythical Mounts: Players aren't restricted to horses; you can tame and ride dragons, giant bears, and even ancient mech-suits found in hidden ruins.

  • Seamless Transition: The game uses the proprietary BlackSpace Engine, which allows for seamless travel from the ground to the sky with no loading screens. 

 

Interactive World: Not Just Empty Space

The developers emphasized that "size doesn't matter if there's nothing to do." Pywel is designed to be a living ecosystem:

  • Physics-Based Interaction: Players can climb almost any surface, pick up and throw environmental objects, and use a grappling hook for combat and navigation.

  • Life Beyond Combat: When you aren't fighting bosses, you can engage in deep systems for fishing, crafting, cooking, and hunting.

  • Emergent Content: Pearl Abyss claims that the main story is "only a small percentage" of the total content, with the real game beginning once the world fully opens up to the player's choices. 

With a world this big, are you planning to be a completionist who visits every corner, or will you be sticking to the skies on the back of a dragon to get where you're going?

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