Hideo Kojima, the visionary creator behind Metal Gear and Death Stranding, has revealed a typically unconventional stance on the future of artificial intelligence in gaming. In a recent interview with Nikkei Xtrend on December 19, 2025, Kojima shared that he isn't just looking to use AI as a tool—he wants to build a game specifically designed for it to play.
While the gaming industry and fans remain deeply divided on the ethics of generative AI, Kojima’s perspective focuses on "co-creation" and systemic depth rather than replacing human artists.
The AI Training Ground
Kojima believes that current AI "doesn't know much" and needs a curriculum to become truly sophisticated.
The Concept: He plans to develop a game that serves as "teaching material" for AI. The goal is to train the technology so that in five to ten years, it can "break into many different worlds" with a deeper understanding of human-like behavior.
The "Weightless" Game: Alongside his AI projects, Kojima teased a separate desire to create a game played in zero gravity. While he offered no technical details, he emphasized that the industry is stagnant and needs truly "new" systems to survive.
Kojima’s Stance: Systems over Art
In a time where major titles are facing backlash for AI-generated assets, Kojima has drawn a clear line in the sand for Kojima Productions:
No AI Art: He has repeatedly stated that human creators must remain in control of storytelling, tone, and visual art.
Dynamic Control Systems: Kojima is primarily interested in using AI to enhance enemy behavior. He noted that most in-game enemies follow rigid logic; AI could instead study a player's unique habits and adapt in real-time to make encounters feel less like scripts and more like human interactions.
The Smartphone Comparison: He compares the current fear of AI to the initial skepticism surrounding smartphones. "Now there are so many people who can't live without them," he noted. "AI is like that... we can't go back."
Context: The AI Awards Controversy
Kojima's comments come during a turbulent month for AI in the industry. On December 22, 2025, the Indie Game Awards officially revoked two major trophies from the French RPG Clair Obscur: Expedition 33.
The Disqualification: Despite winning Game of the Year and Best Debut Game on December 18, the honors were stripped after developers admitted that AI-generated placeholder textures had accidentally shipped in the final game.
The Patch: While the assets were removed within five days of launch, the committee maintained a "strict ineligibility" rule for any generative AI used in production.
2025: The Year of Death Stranding 2
Kojima’s influence remains at an all-time high following the massive success of Death Stranding 2: On the Beach, which launched on June 26, 2025.
Reception: The sequel was a critical masterpiece, scoring high for its evolution of the "Strand" genre and its move to a surreal Australian setting.
Current Projects: With the Death Stranding launch tour complete, Kojima is now focusing on OD (a collaboration with Jordan Peele for Xbox) and Physint, a return to action-espionage with PlayStation.
Would you like me to find the "hidden hints" Kojima mentioned in the latest OD trailer that he wants fans to watch 100 times?
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