Friday, February 20, 2026

Published February 20, 2026 by with 0 comment

Sony Is Shutting Down Bluepoint Games Just Five Years After Buying It – And I'm Absolutely Furious

Hey, Daily Quest readers.

I'm going to be real with you — I don't even know where to start with this one. I'm sitting here staring at my screen, trying to process what just happened, and honestly? I'm furious. Sony just announced they're shutting down Bluepoint Games — yes, that Bluepoint, the legendary studio behind the Demon's Souls Remake, Shadow of the Colossus Remake, and Uncharted: The Nathan Drake Collection. They acquired them just five years ago, and now they're tossing 70+ incredibly talented developers out into an industry that's already drowning in layoffs. This isn't just disappointing — it's infuriating, heartbreaking, and frankly, inexcusable. Let's break down what happened, why it happened, and what this means for PlayStation's future.


Bluepoint Games Is Being Shut Down By Sony

According to a paywalled report by Bloomberg's Jason Schreier (who continues to be the most reliable source in gaming journalism), Sony is officially pulling the plug on Bluepoint Games. The studio that delivered some of the most technically stunning remakes in PlayStation history is done. Finished. Over.

 

Here's what we're losing:

  • Demon's Souls (2020) — a PS5 launch title that was an absolute visual masterpiece
  • Shadow of the Colossus (2018) — a remake so gorgeous it made grown gamers cry
  • Uncharted: The Nathan Drake Collection — the definitive way to experience Nathan Drake's adventures
  • Metal Gear Solid HD Collection — a technical marvel that preserved Kojima's classics

And now? All that expertise, all that passion, all that talent — scattered to the winds because Sony decided it wasn't worth keeping around. 

Sony's Official Statement (AKA Corporate Damage Control)

Following Schreier's report, Sony CEO Hermen Hulst released an official statement. You can read the full thing over at ResetEra, but here's the key excerpt:

"This decision was not made lightly. Bluepoint is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. I want to thank everyone at Bluepoint for their creativity, craftsmanship, and commitment to quality. Where possible, we will work to find opportunities for some impacted employees within our global network of studios."

Let me translate that for you:

  • "This decision was not made lightly" = We did it anyway.
  • "Incredibly talented team" = We know they're amazing, but that doesn't matter.
  • "Thank everyone at Bluepoint" = Thanks for your work, now please leave.
  • "Where possible, we will work to find opportunities" = Maybe some of you will land somewhere else in Sony. Good luck with that.

I'm sorry, but this reads like every other corporate layoff statement we've seen in the past two years. Empty platitudes dressed up as sympathy. 70+ people just lost their jobs, and all we get is a sterile press release about "commitment to quality."

The Live-Service Disaster That Killed Bluepoint

Here's where things get even more maddening. According to reports, Bluepoint was working on a live-service God of War game for Sony. Yes, you read that right — live-service God of War.

Because apparently, Sony learned absolutely nothing from:

  • Concord — shut down after two weeks
  • Destruction AllStars — dead on arrival
  • The Last of Us Factions — canceled after years of development
  • Literally every failed live-service attempt in the past five years

But sure, let's keep chasing that live-service dragon. Let's take a studio that excels at single-player remakes — you know, the thing PlayStation built its entire reputation on — and force them to make a game type that's notoriously difficult to succeed at and has a 90% failure rate.

My Take: This Is Peak Corporate Stupidity

Here's what kills me: Bluepoint was successful doing what they did best. The Demon's Souls Remake was a critical and commercial hit. Fans have been begging for a Bloodborne remake or remaster for years. The demand is right there. The talent is right there. The blueprint (pun intended) for success is right there.

But instead of letting Bluepoint do what they're phenomenal at, Sony shoved them onto a live-service project that probably never had a real chance of success. And now, when that project inevitably didn't work out, Sony's solution is to shut the whole studio down instead of, I don't know, letting them go back to making incredible remakes?

It's nonsensical. It's wasteful. And it's a slap in the face to everyone who loved what Bluepoint created. 

What This Means for PlayStation's Future

Let's zoom out for a second. Sony has now:

  • Shut down Bluepoint Games
  • Canceled The Last of Us Factions
  • Shut down Concord after two weeks
  • Laid off hundreds of developers across PlayStation Studios

Meanwhile, they've also:

  • Spent $3.6 billion on Bungie (who then laid off hundreds of employees)
  • Pushed live-service as a priority despite repeated failures
  • Raised PS5 prices in multiple regions
  • Increased PS Plus subscription costs

Do you see the pattern here? Sony is burning talent and goodwill in pursuit of trends that keep failing them, while abandoning the single-player, story-driven experiences that made PlayStation the brand it is today

The Bloodborne Remake Dream Is Dead

I have to address this because it's been the elephant in the room for years. Ever since the Demon's Souls Remake, fans have been holding out hope that Bluepoint would be the ones to finally give Bloodborne the remake treatment it deserves.

And now? That hope is gone. Bluepoint is done. The studio that could have delivered the definitive version of one of PlayStation's most beloved exclusives will never get the chance.

Unless Sony hands it to another studio (which, given their current trajectory, seems unlikely), the Bloodborne remake dream just died alongside Bluepoint. 

This Has to Stop

I'm going to step off my soapbox for a second and just say this plainly: the gaming industry's obsession with live-service and endless growth is killing incredible studios and destroying lives.

Bluepoint didn't fail. Sony failed Bluepoint. They took a studio that was excellent at one thing, forced them into a different lane, and then discarded them when it didn't work out. That's not business strategy — that's mismanagement.

And the real victims here? The 70+ developers who poured their hearts into their work and are now scrambling to find new jobs in an industry that's already oversaturated with layoffs.


Final Thoughts

The shutdown of Bluepoint Games is a tragedy, plain and simple. A studio with a proven track record of excellence, a passionate fanbase, and endless potential — gone, because Sony would rather chase live-service trends than let talented people do what they do best.

I don't have a neat way to wrap this up. I'm just angry, sad, and exhausted by an industry that keeps repeating the same mistakes while real people pay the price.

What do you think — should Sony have kept Bluepoint and let them keep making remakes? And where do you think the Bloodborne remake dream goes from here? Sound off in the comments below. To everyone at Bluepoint — thank you for the incredible work. You deserved better.

Stay questing, and don't forget to follow @TheDailyQuest0 for more daily gaming quests. 🎮💔

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