Hey, Nightfarers! FromSoftware just dropped Patch 1.03.2 for Elden Ring Nightreign, and it is arguably the most significant balancing pass we’ve seen since the game launched in May 2025. While the Forsaken Hollows DLC brought us the powerhouse Undertaker and Scholar classes, many of the original classes were starting to feel like "hard mode" in the Deep of Night.
This update effectively wipes that away, handing massive tools to the classes that needed them most.
The Big Winner: The Executor
If you love the high-skill parry gameplay of Sekiro, the Executor just became your new best friend. Nearly every part of the Cursed Sword skill set was touched:
True Deflection: You no longer suffer a guard break if your stamina hits zero on a successful deflection. You essentially have an infinite stamina pool for perfect parries now.
Ultimate Safety: When transforming into the Crucible Beast, you now have a short window of immortality. Even better, if your HP hits zero during the L2/LT skill, the transformation ends but leaves you with 1 HP instead of a game over.
Scaling: Cursed Sword attacks now benefit correctly from "Improved Skill" and "Melee Attack Power" relics, a fix that significantly boosts endgame DPS.
Heavy Hitters: Raider & Guardian Buffs
The "slow" classes finally have the speed and survivability to match the game's faster bosses:
Raider: Most attacks (except dual-wield/jump) are now roughly 30% faster. The Fighter’s Resolve passive now grants a damage boost when you're at low health, rewarding that "berserker" playstyle.
Guardian: Received a flat increase to Guard Boost and damage negation for all elements. If you’re the tank of your squad, you're going to feel significantly sturdier in those chaotic 1.03.2 raids.
Scaling the Night: Revenant Changes
Revenant mains have been complaining that summons feel like "paper" in the Deep of Night. This patch introduces Depth Scaling:
Summoned spirits now gain attack power and damage negation based on how deep you are in an Expedition.
The Immortal March ultimate now grants a massive damage boost to any active spirits’ special attacks.
Relic & Field Tweaks
The "Infinite Pot" meta is officially dead. Fire Pots and Throwing Knives now have a purchase limit in shops, encouraging players to use their class skills rather than inventory spam.
| Relic/Field | Change | Impact |
| Successive Attacks | Effect Decreased | Slight nerf to "bleed/spam" builds. |
| Guardian Shockwaves | Power Increased | Makes successful guards feel more offensive. |
| Marsh / Blacksmith Village | Increased Runes/Drops | These areas are now the best spots for mid-game farming. |
| Shattering Crystal | FP Cost Increased | A necessary nerf to the game's most "cheesable" sorcery. |
Final Drop: A Healthier Meta
This patch clearly signals FromSoftware's desire to move away from "distance cheesing" (sorry, Ironeye mains, that status drop-off at range is going to hurt) and toward active, skill-based melee combat. Whether you’re diving back into The Great Hollow or pushing for Rank 5 in Deep of Night, the playing field feels a lot more level.
What’s your take, Quest squad? Is the Executor’s new "deflect immortality" too broken, or is it exactly what the class needed to compete with the DLC heroes? Let us know in the comments!
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