Hey, Daily Quest readers.
JADE’S STILL HUNTING—19 YEARS STRONG! While the news out of Ubisoft this week has been a "bloodnight" of cancellations and studio closures, Beyond Good & Evil 2 has once again beaten the odds. Creative Director Fawzi Mesmar took to LinkedIn on January 30 to offer a rare beacon of hope amidst the company’s restructuring.
Mesmar’s Vow: "Committed & Focused"
Following the news that Ubisoft’s stock had cratered to a 15-year low, Mesmar broke his silence to confirm that the Montpellier team remains "unaffected" by the recent wave of cuts.
The Quote: "Myself, my team, and our project Beyond Good and Evil 2 are unaffected by the recent changes... We remain committed and focused on delivering a remarkable game for our players to enjoy."
The Sentiment: Mesmar also expressed deep sadness for his colleagues in other divisions (like the Halifax and Stockholm teams) who weren't as lucky.
Welcome to "Creative House 4"
As part of the reorganization, Ubisoft has split its 23 surviving franchises into five specialized "Creative Houses." BGE2 has been officially slotted into House 4, which is dedicated to "immersive fantasy worlds and narrative-driven universes." * The Strategy: Ubisoft confirmed that Beyond Good & Evil 2 remains a "priority" as they pivot their entire business model toward massive Open-World Adventures and Games as a Service (GaaS).
The Investment: Rumors suggest Ubisoft has already sunk over $500 million into this project. At this point, it may be a "sunk cost" they are determined to turn into a win.
Hiring & Multiplayer Clues
Despite the layoffs elsewhere, Ubisoft Montpellier has been discreetly staffing up. Recent job listings from late 2025 and early 2026 point toward a heavy focus on:
Multiplayer Infrastructure: Openings for Network Programmers and Technical Sound Designers specifically mention "co-op gameplay" in a "captivating space opera universe."
Voyager Engine: The game is still utilizing the proprietary Voyager engine, designed to handle the seamless transition from planetary surfaces to deep space.
Ubisoft Reset: The Survivors vs. The Axed
| Status | Project | Creative House |
| SURVIVOR | Beyond Good & Evil 2 | House 4 (Fantasy/Narrative) |
| SURVIVOR | Assassin's Creed (Shadows/Hexe) | House 1 (The Titans) |
| SURVIVOR | Far Cry & Rainbow Six | House 2 (Shooters/Co-op) |
| CANCELED | PoP: Sands of Time Remake | N/A |
| CANCELED | 5 Unannounced Projects | N/A |
My Take: Schrödinger’s Prequel
Fawzi Mesmar is a veteran (formerly of DICE and King), and his leadership since late 2024 has brought more transparency than we’ve seen in a decade. However, with the game now officially in its 19th year of "development" (since the 2007 pre-production), the pressure to show actual gameplay in 2026 is at an all-time high.
Is BGE2 the ultimate survivor, or is it just too expensive to cancel? Drop your theories in the comments—I’m still holding out for a 2026 trailer that finally gives us a release window!
Share the survival news with your fellow space pirates, and stay locked for the next transmission from System 3.
Stay questing!
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